Boat Races: Difference between revisions

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'''Ace''': Ace is the person who begins and ends the boat race on each team. This position is coveted for it's ability to change the outcome of the race; a lazy ace could ruin it, just as well as a speedy one could win it.
'''Ace''': Ace is the person who begins and ends the boat race on each team. This position is coveted for it's ability to change the outcome of the race; a lazy ace could ruin it, just as well as a speedy one could win it.
'''Regulation Cup''': This is the variation of plastic cups provided to the EUS by Sleeman; it holds 16oz, but the more important factor is the flexibility of the plastic. It is approximately equal to [https://www.uline.ca/Product/Detail/S-11690/Cups/Dixie-Crystal-Clear-Plastic-Cups-16-oz this model], and is a staple for any boat race.<br>
'''Regulation Cup''': This is the variation of plastic cups provided to the EUS by Sleeman; it holds 16oz, but the more important factor is the flexibility of the plastic. It is approximately equal to [https://www.uline.ca/Product/Detail/S-11690/Cups/Dixie-Crystal-Clear-Plastic-Cups-16-oz this model], and is a staple for any boat race.<br>
'''Tapper:''': The person whom is charged with telling each team member when it is their turn to drink by removing their hand from the members back; this is more common in [[Boat Races#Competitive Racing|Competitive Racing]].
'''Major''': This is when an ''obscene'' amount of beer is spilled, which in the context of a boat race is approximately 3oz+. Every major will result in the addition of 5 seconds to the team's time. <br>
'''Major''': This is when an ''obscene'' amount of beer is spilled, which in the context of a boat race is approximately 3oz+. Every major will result in the addition of 5 seconds to the team's time. <br>
'''Minor''': This is when ''any'' amount of beer is spilled less than a major. Every minor will result in the addition of 2 seconds to the team's time. Differentiating between a Major and Minor is at the discretion of the referee/coord in charge.
'''Minor''': This is when ''any'' amount of beer is spilled less than a major. Every minor will result in the addition of 2 seconds to the team's time. Differentiating between a Major and Minor is at the discretion of the referee/coord in charge.
'''False Start''': This is a penalty granted to those who begin drinking before the person preceding them is finished; the penalty is an additional 10 seconds
==Competitive Racing==
==Competitive Racing==
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<span style="color:#0000ff">'''Chugger B'''</span>
<span style="color:#0000ff">'''Chugger B'''</span>
<pre> 2 * 2.2 + 0.1 + 0.075 * 2 * 2 + 0.0 * 2 * 5 = 4.4 + 0.1 + 0.3 + 0.0 = 4.8s</pre>
<pre> 2 * 2.2 + 0.1 + 0.075 * 2 * 2 + 0.0 * 2 * 5 = 4.4 + 0.1 + 0.3 + 0.0 = 4.8s</pre>
<strong>To be continued...</strong>
===Selecting Chuggers===
Now clearly here the numbers are chosen for effect, but the point is that these two hypothetical chuggers could clock in at the same speed per boat race in the long run. That being said, most teams would scramble to get <span style="color:#ff0000">'''Chugger A'''</span>, while <span style="color:#0000ff">'''Chugger B'''</span> would likely struggle to get on a boat racing team, which is where the element of ''moneyball'' comes in. How to build a boat racing team that will consistently perform with or without access to the best chuggers. This can be achieved by seeking undervalued chuggers and more specifically chuggers with statistics that are undervalued. In particular, at least in my experience, ability to avoid spills and in particular majors is an extremely undervalued trait, as well as the ability to avoid slowing down significantly on the second beer, which is often overlooked except when choosing an '''anchor'''. Moderately fast guy chuggers (2.0-2.5 seconds one beer time) who rarely spill are extremely easy to find on the chugging market compared to a star chugger (1.5-2.0 seconds) who spills somewhat regularly. <br>
''As an aside, a tie-breaker when choosing between Chugger A and B could be whether or not a team is expected to win or lose (comparing the two beer sum done above for all 10 drinkers on each team or more realistically time trial results). Chugger A would then be chosen when the his team was the underdog due to their ability to produce the best case performances and B would be chosen when the team was favoured for their ability to avoid costly errors which could close the gap between their team and the competition. ''<br>
In the process of choosing individuals, special attention should be paid to choosing girls for a few reasons. First of all, although there are only 4 girls on a team, due to girls being on average slower than guys, girl typically make up 55-65% of the teams total time. Secondly, the supply of females on the chugging market is significantly lower than that of males, with the drop off between the girls on the bubble (3rd and 4th fastest vs 5th or 6th fastest) often being much more pronounced than between guys on the bubble (5th and 6th vs 7th and 8th). Finally, girls typically have a larger drop-off between their first and second beer which can lead to the contribution of 4 girls being more important than people think. <br>
In addition, as a general principle, people are more likely to spill when they slow down and may begin to panic, linking the two important traits of drop-off time and spill rates mentioned earlier. I will note that although girls have higher drop-off rates in general, they don’t seem to spill a greater amount. This apparent inconsistency in expected spilling rates may be covered by the issue of egos that can be associated with racing. Typically, guys seem to feel more pressure to perform quickly and seem to over extend in attempts to impress others with greater frequency than girls.


'''''Final Notes:'''''<br>
#Choose a '''tapper''' that is experienced and cautious to avoid penalties. ''A false start is 10 seconds'' which would erase any small gains made by carefully timed taps over the course of several races.
#Ensure you have suitable replacements, as over the course of several races people can start to struggle or get drunk and drop off the map to hook up with that impressed spectator in the crowd from the previous race.
#If you build a team well in advance, don’t overlook the value of practice. Even simulations done with water allow individuals to improve greatly in most cases. At the very least, even if a chugger’s best time doesn’t decrease a lot, their familiarity with their technique will lead to fewer spills, which can be just as valuable if not more.
'''''To be continued'''''
==Variations==
==Variations==
===Anchor Only===
===Anchor Only===