Beer die: Difference between revisions
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{{Outdoor Beer Die}} | |||
[[Category:Curator's Choice]] | |||
{{Infobox | {{Infobox | ||
| title = Beer Die | | title = Beer Die | ||
| image = [[Image:BeerDie.png| | | image = [[Image:BeerDie.png|250px]] | ||
| caption = The dreaded wah }} | | caption = | ||
|data1= ''The dreaded wah'' }} | |||
'''Beer die''' is the celebrated game of many, where only the most dexterous, agile, and strong-livered will prevail. Beer die has many variations across the globe, but this guide will cover [[EUS]]-sanctioned rules. The game is found at any [[Blues Pub]], and on rare occassions 4 à 7. To a common pleb, beer die may seem a confounded compilation of arbitrary rules, and they'd be right; nevertheless it is a sport that requires determination to master. | |||
==Equipment== | ==Equipment== | ||
In order to play beer die, very little is required; a table, at least one die, regulation cups, and some beer. | In order to play beer die, very little is required; a table, at least one die, regulation cups, and some beer. | ||
{| style="float:right; border:1px solid #BBB;margin:.46em 0 0 .2em" | |||
{| style="float: | |||
|- style="font-align:center;" | |- style="font-align:center;" | ||
| valign="top" |[[Image:BeerDieTable.jpg|500px]]. | | valign="top" |[[Image:BeerDieTable.jpg|500px]]. | ||
|} | |}<br>'''Table'''<br> | ||
:Ideally the table will be between 4' and 8' (see below), give or take a few inches. The best material to play on is '''''melamine''''', providing a strong and even bounce to the die. In truth any material can be used, but layers of paint, plywood, etc. often cause sporadic bouncing. | :Ideally the table will be between 4' and 8' (see below), give or take a few inches. The best material to play on is '''''melamine''''', providing a strong and even bounce to the die. In truth any material can be used, but layers of paint, plywood, etc. often cause sporadic bouncing. | ||
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#Arrange the table so it is ''2'-4' '' off the ground | #Arrange the table so it is ''2'-4' '' off the ground | ||
#Place seating for two people at each end of the table | #Place seating for two people at each end of the table | ||
::*'''Rolling in''': If more than four players wish to take part in a game, it is resolved by rolling in. Each candidate rolls a single die, the two highest rollers are one team, the two lowest another. In the event that a team is on a winning streak, the | ::*'''Rolling in''': If more than four players wish to take part in a game, it is resolved by rolling in. Each candidate rolls a single die, the two highest rollers are one team, the two lowest another. In the event that a team is on a winning streak, the roll is limited to only two spots. In this case only the two highest rollers would form a team. | ||
#Roll for Side or throw: One die is rolled by each team. The team rolling the higher number gets to choose which side of the table they will sit on '''''or''''' whether they will throw first or second. The other team gets to make the remaining decision (throw or side). | #Roll for Side or throw: One die is rolled by each team. The team rolling the higher number gets to choose which side of the table they will sit on '''''or''''' whether they will throw first or second. The other team gets to make the remaining decision (throw or side). | ||
#The team take their seats and place their beers '''entirely''' eithin the appropriate squares on the table (see above diagram) | #The team take their seats and place their beers '''entirely''' eithin the appropriate squares on the table (see above diagram) | ||
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*The receiving team does not have to drink due to any events arising from a low throw (excluding the rare [[Beer die#Sinking|sink]]). The throwing team still has to drink for any penalties that arise from a low throw (e.g. missing the table, throwing short etc.) | *The receiving team does not have to drink due to any events arising from a low throw (excluding the rare [[Beer die#Sinking|sink]]). The throwing team still has to drink for any penalties that arise from a low throw (e.g. missing the table, throwing short etc.) | ||
*Throws must be made underhand. If an overhand motion is used, the throw is considered “dead” and the rules listed above regarding the thrower's and catcher’s drinking obligations are used. | *Throws must be made underhand. If an overhand motion is used, the throw is considered “dead” and the rules listed above regarding the thrower's and catcher’s drinking obligations are used. | ||
*'''Aralov-Izadi Amendment:''' The die must be released behind the line formed by the two cups of the throwing team. | |||
*'''Stambolich Rule:''' If a throw hits the ceiling of the room before hitting the table, no drinks can be assigned to either team due to that throw (again, a sink is the exception). | *'''Stambolich Rule:''' If a throw hits the ceiling of the room before hitting the table, no drinks can be assigned to either team due to that throw (again, a sink is the exception). | ||
*Against a team of two, the die must bounce between or over the receiving team’s cups to be considered good. | *Against a team of two, the die must bounce between or over the receiving team’s cups to be considered good. | ||
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==Additional Criteria== | ==Additional Criteria== | ||
{| style="float:left; border:1px solid #BBB; margin:1em 1em 1em 1em;" | |||
|- style="font-align:center;" | |||
| valign="top" |[[Image:Shrugdie.jpg|210px]]<br> A common defense mechanism. | |||
|} | |||
A drink can be assigned to the appropriate team when any of the following occur: | A drink can be assigned to the appropriate team when any of the following occur: | ||
*A throw misses the table entirely. | *A throw misses the table entirely. | ||
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==The Naughty Numbers== | ==The Naughty Numbers== | ||
<span style="font-size:19px; text-align:center;">The Naughty Numbers are the numbers directly after '''four''' and '''six''', hereafter '''wah''' and '''wah-wah''' respectively. Variations of the numbers are just as valid as the numbers themselves (e.g. number after 49, the fractional equivalent of 0.2, and so on). All languages apply. </span> | <span style="font-size:19px; text-align:center;">The Naughty Numbers are the numbers directly after '''four''' and '''six''', hereafter '''wah''' and '''wah-wah''' respectively. Variations of the numbers are just as valid as the numbers themselves (e.g. number after 49, the fractional equivalent of 0.2, and so on). All languages apply. </span> | ||
* A player must drink if either member utters one of the "Naught | * A player must drink if either member utters one of the "Naught Numbers" or variant therein | ||
* Naughty Numbers are effective as soon as the team has '''rolled in''' | * Naughty Numbers are effective as soon as the team has '''rolled in''' | ||
* One drink is required for each instance of the naughty number being uttered: | * One drink is required for each instance of the naughty number being uttered: | ||
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*Catching over the table to avoid a sink ''is'' legal, however it is considered poor etiquette and will still result in one drink. | *Catching over the table to avoid a sink ''is'' legal, however it is considered poor etiquette and will still result in one drink. | ||
*'''Bystanders beware:''' In the event that a third parties' beer is sunk by a die in play, said third party must chug the beer. | *'''Bystanders beware:''' In the event that a third parties' beer is sunk by a die in play, said third party must chug the beer. | ||
<br>'''Shitting a Wah'''<br> | |||
:In the event that while finishing their drink after a sink, a player swallows the die, a new die must be found for the game. Several players have swallowed a die throughout the years, and none have suffered any ill effects because of it. It is expected that the die will digest and/or come out 'the other end' relatively quickly. | |||
In this situation the game continues as normal however for the next several days anyone who was in proximity to the swallowing must ask the player in question if they have "shit a wah yet". | |||
==Controversial Calls & Alternative Rules== | ==Controversial Calls & Alternative Rules== | ||
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===The-HALO=== | ===The-HALO=== | ||
If ever there is no mutually agreed-upon resolution, an arbitrator may be called in. First the question must be decided upon between the team, unbeknownst to the arbitrator. Then, proceed to ask the oblivious arbitrator "Yes, or no?" The arbitrator's decision is binding for that instance, no matter information provided thereafter. | If ever there is no mutually agreed-upon resolution, an arbitrator may be called in. First the question must be decided upon between the team, unbeknownst to the arbitrator. Then, proceed to ask the oblivious arbitrator "Yes, or no?" The arbitrator's decision is binding for that instance, no matter information provided thereafter. | ||
== Edge Cases == | |||
* Should a valid toss hit a cup (see dink) before sinking, first there will be a point deducted for the dink adn then the sink will be in effect. For example, of the score is 11-4 and the team at 4 tosses a valid dink that manages to sink on the 11 team after, the 11 team will be at 10 and immediately after the sink at 5, making it 5-4. | |||
==Fun Facts== | ==Fun Facts== | ||
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*The '''San Remo Apartments''' used to house four permanent Beer die tables, including one on the roof. | *The '''San Remo Apartments''' used to house four permanent Beer die tables, including one on the roof. | ||
*While Beer Die is most popular among engineers, it actually got its start at McGill in the McConnell Residence where members of all faculties enjoyed the game. In past years there was an All McGill Beer Die Tournament, at which engineers represented a minority of participants. It isn’t entirely clear where Beer Die was imported to McGill from, but it is certain that the game wasn’t invented here. | *While Beer Die is most popular among engineers, it actually got its start at McGill in the McConnell Residence where members of all faculties enjoyed the game. In past years there was an All McGill Beer Die Tournament, at which engineers represented a minority of participants. It isn’t entirely clear where Beer Die was imported to McGill from, but it is certain that the game wasn’t invented here. | ||