Outdoor Beer Die: Difference between revisions

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[[File:An outdoor beer die game.jpg|thumb|An outdoor the moment of disputing a '''''low''''' call]]
Outdoor Beer Die is a variation of beer die played outdoors (This can simply be a place that lacks any limits on heights and allows free movement).
Outdoor Beer Die is a variation of beer die played outdoors (This can simply be a place that lacks any limits on heights and allows free movement).


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=== Scoring ===
=== Scoring ===
Scoring is done based on a '''sips and cups''' system, where you win by exhausting the other team's sips tally. This means that once you "score" a point, instead of gaining once, the opponents lose a point (hence a sip). Games are usually played 3 (three) cups of 5 (wah) sips each, but games of two, one or even wah cup can be played.
Scoring is done based on a deductive''', ''sips and cups''''' system, where you win by exhausting the other team's sips tally. This means that once you "score" a point, instead of gaining once, the opponents lose a point (hence a sip). Games are usually played 3 (three) cups of 5 (wah) sips each, but games of two, one or even wah cup can be played.
* A wah is a wah is a wah. See [[Beer die#The Naughty Numbers|The Naughty Numbers]] for all the rules on them. We usually play “sides” outdoors.
* A wah is a wah is a wah. See [[Beer die#The_Naughty_Numbers|The Naughty Numbers]] for all the rules on them. We usually play “sides” outdoors.
* '''A''' '''sink is a sink is a sink'''. Kill your cup and lose the remaining point of the cup.
* '''A''' '''sink is a sink is a sink'''. Kill your cup and lose the remaining point of the cup.
** It is recommended the offensive team starts The Song after they celebrate their sink.
** It is recommended the offensive team starts The Song after they celebrate their sink.
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** For a league, 2 cup games of wah sips shall be played. The semi-final and final will be wah cup games.
** For a league, 2 cup games of wah sips shall be played. The semi-final and final will be wah cup games.
* Additional ways of scoring will be explained in the Throwing and Catching sections.
* Additional ways of scoring will be explained in the Throwing and Catching sections.
* There is no mercy. Mercy is for the weak.  
* There is no mercy. Mercy is for the weak.


=== Throwing ===
=== Throwing ===
In principle, throws must be higher than the tallest person available holding their hand vertically up as high as possible. Additionally, a throw, for it to be valid, must land within the opposite team's half of the table. This includes the sides of the table, as long as you can confidently claim you heard a sound that the die made contact with the table since the trajectory is not always obvious.
In principle, throws must be higher than the tallest person available holding their hand vertically up as high as possible. To simplify this and avoid any unnecessary disputes, throws can also be mandated to be at least 3 meters above the ground. Additionally, a throw, for it to be valid, must land within the opposite team's half of the table. This includes the sides of the table, as long as you can confidently claim you heard a sound that the die made contact with the table since the trajectory is not always obvious.
* Usually, throws are made with your palm facing away from the table. But who are we to judge? If you want to throw like in indoor beer die, go right ahead. Just no beer pong shots. We don’t like beer pong.
* Throws must be made with your palm facing away from the table. If you want to throw like in indoor beer die, go right ahead. Just '''no beer pong''' shots. We don’t like beer pong.
* A cup hit is valid if the shot is valid and is worth one drink
* A cup hit is valid if the shot is valid and is worth one drink (called a dink).
* Throws are recommended to be as high as humanly possible for funsies and coolness factor. Also makes it harder to catch
* Throws are recommended to be as high as humanly possible for funsies and coolness factor. Also makes it harder to catch.
* As you may guess, there are no ‘high’ invalid calls (Stambolich Rule in indoor)
* As you may guess, there are no ‘high’ invalid calls (Stambolich Rule in indoor).
* A throw that bounces short of the center line and is called by the defending team before it goes off the table is dead die.
* A throw that bounces short of the center line and is called by the defending team before it goes off the table is dead die. No points lost.
* The catching team may still call a shot Low and invalidate it if they deem the shot to be lower than the height margin.
* The catching team may still call a shot Low and invalidate it if they deem the shot to be lower than the height margin.
** The height margin is the tip of the middle finger on the extended, raised hand of the tallest person in the park. (Find the tallest person, ask them to put their hand up, that's the height you need to hit) 
** The height margin is the tip of the middle finger on the extended, raised hand of the tallest person in the park. (Find the tallest person, ask them to put their hand up, that's the height you need to hit). Alternatively, you can just take it as 3 meters from the ground.
* As a general rule of sportsmanship, low and short calls should be called honestly and with respect to the game. This means that the throwing team should respect low and short calls from the catching team, but also that the catching team should backtrack their call if they deem it was wrongfully called.
* As a general rule of sportsmanship, low and short calls should be called honestly and with respect to the game. This means that the throwing team should respect low and short calls from the catching team, but also that the catching team should backtrack their call if they deem it was wrongfully called.


=== Catching ===
=== Catching ===
* No two-hand catching
* No two-hand catching.
* Catches must not be against the body in any way. This includes scooping against your body
* Catches must not be against the body in any way. This includes scooping against your body.
* Contrary to indoor beer die, juggling/fumbling/bobbing the dice '''is''' '''allowed'''. 
* Contrary to indoor beer die, juggling/fumbling/bobbing the dice '''is''' '''allowed'''. 
** If you fumble the die and it ends up the table, there are a couple scenarios that could happen:  
** If you fumble the die and it ends up the table, there are a couple scenarios that could happen:  
*** The die goes off the table: This is as if it was a normal valid. If it's caught, the game proceeds to the next shot and if it's not caught, the receiving team loses a sip.
*** The die goes off the table: This is as if it was a normal valid. If it's caught, the game proceeds to the next shot and if it's not caught, the receiving team loses a sip.
*** The die does not go off the table: This is equal to a missed catch, defending team loses a sip.
*** The die does not go off the table: This is equal to a missed catch, defending team loses a sip.
*** If in any point the die hits one or several cups: Since the throw is valid to begin with, add the number of cups hit to the final tally of sips lost. For example, if you on the defending team fumble the die onto the table while trying to catch it and it hits a cup and falls off the table without you and/or your teammate ultimately catching it, you lose '''2''' sips.
*** If in any point the die hits one or several cups: Since the throw is valid to begin with, add the number of cups hit to the final tally of sips lost. For example, if you on the defending team fumble the die onto the table while trying to catch it and it hits a cup and falls off the table without you and/or your teammate ultimately catching it, you lose '''2''' sips: 1 for missing the catch and 1 for the dink.
* Please note that fumbling specifically to make the die end up on the table is not specifically prohibited but strongly discouraged and it's frowned upon.
* Please note that fumbling specifically to make the die end up on the table is not specifically prohibited but strongly discouraged and it's frowned upon.
* You may catch the dice if it bounces neatly off your body (boink)
* You may catch the dice if it bounces neatly off your body (boink).
** A good way to apply this is if the die goes from being in the air to your hand (i.e. not rolling on your arm/chest/hand), then it’s clean. If the catch looks sketch to more than one person, then it probably is.  
** A good way to apply this is if the die goes from being in the air to your hand (i.e. not rolling on your arm/chest/hand), then it’s clean. If the catch looks sketch to more than one person, then it probably is.  
* '''No catching over the table.''' The players shall come to a consensus before the game if it is a rethrow or a drink.
* '''No catching over the table.''' The players shall come to a consensus before the game if it is a rethrow or a sip.
* Both teams will agree upon the validity of picks to block the defending team from catching the die (think basketball picks).
* Both teams will agree upon the validity of picks to block the defending team from catching the die (think basketball picks).
** Picks may not move. Moving results in a rethrow.
** Picks may not move. Moving results in a lost sip or invalidated toss, up to the discretion of the players.
* If the dice hits an obstructing item on the playing field (e.g. speaker, cups, cans, hinges, seagull, etc.) and the catch is missed, the two teams should come to a consensus if it is a rethrow or a drink.
* If the dice hits an obstructing item on the playing field (e.g. speaker, cups, cans, hinges, seagull, etc.) and the catch is missed, the two teams should come to a consensus if it is a rethrow or a drink.


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* You '''may not''' win a game on a FIFA. Council ratified. 
* You '''may not''' win a game on a FIFA. Council ratified. 
* The opposing team can interfere with a FIFA after it has been kicked up.
* The opposing team can interfere with a FIFA after it has been kicked up.
* If a die is FIFA’d back on the table, it is a dead die. Wah and sink rules still apply.
* If a die is FIFA’d back on the table, it is a dead die. Wah and sink rules still apply. However, if the die goes off the table and is caught, since it's a dead die already, will not count.


== Rare Occurrences ==
== Rare Occurrences ==
* If the die sinks and bounce back out, the sink still counts, and the sunk player needs to fill their cup.
* If the die sinks and bounce back out, the sink still counts, and the sunk player needs to fill their cup.
* If, on a valid shot, the die hits the offensive team's cup, the offensive team loses a point.
* If, on a valid shot, the die hits the offensive team's cup (a self dink), the offensive team loses a point.
* A hit from a valid shot on the offensive and defensive cup on the same play cancel out; no points are lost.
* A hit from a valid shot on the offensive and defensive cup on the same play cancel out; no points are lost.
* Yeeting the table (i.e. making the table move vigorously and/or spilling) results in the loss of a cup and the spiller may be shamed by whoever is around at the time. The spiller is required to cleanup.
* Yeeting the table (i.e. making the table move vigorously and/or spilling) results in the loss of a cup and the spiller may be shamed by whoever is around at the time. The spiller is required to cleanup.
== Tournaments ==
=== Wimbeldie Championships ===
[[File:Wimbledie.jpg|thumb|The first annual Wimbeldie was hosted in September 2022 under the direction of McGill Die Association Commissioners, Ali Tahma and Chris Raczek.]]
The '''Wimbeldie Championships''', commonly known simply as '''Wimbeldie''', is the an outdoor beer-die tournament organized by general EUS members, called ''The Commissioners''. The tournament traditionally takes place on a Saturday in early September to celebrate the culmination of a successful "Open Air Beer-Die" season. Wimbeldie strongly encourages strict all-white dress code for competitors and royal patronage. While only one team can win and be crowned the prestigious champion of Wimbeldie, the Commissioners prepare a few more prizes to celebrate all the beautiful aspects of die. Some of the examples of the prize is:
* The Born to Die Award: awarded for the best team name
* The DAWG Award: awarded for the best catching dive
* The Absolute MENACE award: awarded to the player with the most sinks
* The Pop Smoke Memorial Award: awarded to the team that absolutely smokes the other team (largest win margin)
* The Ronaldienho Award: awarded to the most beautiful FIFA of the day
==== Past Iterations ====
Fall 2022
{| class="wikitable"
!Commisioners
|-
|Ali Tahmasebi
|-
|Christopher Raczek
|}
== Credits ==
Thanks to Boggy for creating and maintaining this article before it made it to the wiki!